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ɤphotofroggy

Remembers What Arcades Are

It seems to be missing the tabs at the top of the page... which is strange...
10.17.07 7:20 pm
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    ӝspot (#153)

    Chief Instigator

    Yes, we are still bouncing around whether the tabs should be there. That page is intended to easily serve as a homepage, which is why it is built a lot like google's personal homepage (more to come on that).

    We may devise a system to where if you goto the news from within Napalm it shows the tabs, but if you are coming directly to the news page from somewhere outside, the tabs are not shown.

    If you have input on this, please, spill it. :)

    spot
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    10.17.07 8:15 pm
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      ɤphotofroggy (#156)

      Remembers What Arcades Are

      Well, I guess the tabs won't really be needed because of the "MENU" button in the top right, but not having the tabs would break the "flow" of the website in the visual and navigational =p

      One more thing I'll note, is that there isn't a great deal of content on the page at the moment. I'm assuming this will change, so there's not much point in mentioning it. Despite this I think that the page should have some kind of news system which belongs to this website, rather than just the feeds from other sites. It would be good if it actually fits in with the rest of the website, because at the moment I don't think that the style of the feed boxes fits in too well with the rest of the website, although there are certain traits which assures their connection.

      That's all really...
      10.17.07 8:33 pm
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    ɤdjh2048 (#166)

    Hot Girl In A Robo Suit

    I vote the links are shown, only because taking them out would decrease the familiarity they produce... In my opinion navigation shouldn't be something that's there or not there; it should always be present, but that's just my two cents. :D
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    10.17.07 10:38 pm
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    ӝspot (#170)

    Chief Instigator

    Well see an original high priority goal of Napalm was to attempt to remove repetitious items from every pageload when they are only used a specific times.

    Those tabs are actually support to be going away, in exchange for the menu in the upper right. It's cleaner, and also we don't right into a space issue when adding areas which would normally be tabs (and there are a LOT of more areas coming).

    What do you think?
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    10.17.07 10:45 pm
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    ӝspot (#171)

    Chief Instigator

    err
    support/supposed
    right/run

    I can't type today :)
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    10.17.07 10:46 pm
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    ɤdjh2048 (#183)

    Hot Girl In A Robo Suit

    Now that it's explained I can see where the reasoning is sound. After learning this I'd say it's a good choice, all though part of me is contradicting the other on whether or not they should be there at all.

    The tabs are handy because that's the "standard" location for links like that, so it's easy to find because it's something familiar. However, I see how the space issue comes into play; and I'm sure you don't want this to be over cluttered.

    So perhaps if you make the current menu a bit more noticeable, and completely get rid of the tabs, it may be more functional for some.
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    10.18.07 4:12 am
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    ɤdjh2048 (#184)

    Hot Girl In A Robo Suit

    P.S. Did Spot involuntarily say "edit" feature?
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    10.18.07 4:17 am
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    ӝfluffy (#194)

    エリート

    haha, I've been thinking about how to handle editing of forum posts in a decent way... a lot of people will go edit their forum posts later on though and remove a bunch of stuff, breaking the conversation...

    I kind of like the way Digg does it, where you have a certain amount of time in which to edit your post before it's permanent.

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    bits.c:482: error: 'long long long' is too long for GCC
    10.18.07 6:21 am
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    ɤdjh2048 (#221)

    Hot Girl In A Robo Suit

    I like the thought of that, the way Digg does it. Would that be hard to work in?
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    10.18.07 4:22 pm
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    ɤSkyrail (#227)

    says: GG NEXT MAP

    Doing it the Digg way leaves room to fix errors which is good but stops people changing what they said after someone has replied. I support the vote for the Digg like editing if it's feasible by the developers.
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    10.18.07 6:21 pm
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    ӝspot (#235)

    Chief Instigator

    The digg manner is to allow edits for like 15 minutes afterward right?
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    10.18.07 11:20 pm
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    ӝfluffy (#245)

    エリート

    I think it's actually more like 2 minutes or something, been a while since I've made any comments... could be 15 minutes I guess. The time frame isn't necessarily the most important thing, it's that it's long enough for the user to fix stupid typos and add quick details, but short enough so they don't go and botch a thread/comment/whatever =)

    Any recommendations on the amount of time a user should have for editing? Also, once they begin to edit, should the time counter start over or stop until they repost? Once they repost, do they get another few minutes to edit again?

    Should the comment show up before the time limit for editing is over?
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    bits.c:482: error: 'long long long' is too long for GCC
    10.19.07 2:53 am
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      ɤb0x0rz (#9823)

      Gamer In High Heels

      as long as there are no REPLYs!
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      02.08.08 11:45 am
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    ɤdjh2048 (#254)

    Hot Girl In A Robo Suit

    Editing Time: 2 to 5 minutes (5 is a bit much still.)
    During editing I think the counter should stop until repost, and they should get their remaining time left (if any) to edit again.

    Not only would this prevent people from botching, but it would also encourage people to think about what they post, before they just drop it.

    I think it should show up till after the edit time, this would slow some conversations down, but ensure that the user is saying exactly what they want.
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    10.19.07 3:52 am
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      ѻzionwingmaster (#1605)

      LVL 72 Beefy Nerd

      Is "botching" making mistakes?
      And what it might do instead is encourage multiple post to say the same thing. I see the logic in not letting them do it for the conversation sake, but if they put just grammar corrections in and such then after that period then people will just be making extra post just to correct themselves. I still like the idea and I'm all for it, just pointing out the possible flaws. I'm good at that sort of thing.
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      12.19.07 7:04 pm
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        ӝfluffy (#1744)

        エリート

        Yes, "botching" is essentially making mistakes, or screwing up something.

        The current concept that is in the plans is to allow a user to edit their post for N minutes after having first posted it, which allows for things such as typo corrections and fixing grammar.

        The primary abuse I'd like to avoid is having someone say something, then regret what they've said after having multiple replies on their comment hours or days later, and deleting what they said. It ruins the flow of the conversation.

        Not only that, but someone going around deleting their own comments is actually moderately harsh on our system, and breaks the flow of conversation.

        Basically, the idea is to allow for quick fixing of accidental mistakes, but not allowing people a month down the line to delete their comments/replies.
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        bits.c:482: error: 'long long long' is too long for GCC
        12.20.07 6:58 am
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    ӝspot (#270)

    Chief Instigator

    2-5 minutes is a good balance.

    The counter stopping and then starting at the same point would require us to store the remaining time with the comment and then check ever comment later with an automated process to clear out old unneeded data. I think we should either restart the counter or just say they get one repost and that's it.

    I agree it should show up immediately. If we start queuing up comments that people post, it will feel very weird and impact interaction rates.
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    10.19.07 6:44 am
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    ɤdjh2048 (#286)

    Hot Girl In A Robo Suit

    Good point on restarting the counter, I typically don't think in methods of "data" because I'm not used to that, but I see the logic and agree with it, as well as the post showing up immediately. Efficiency is key, so whatever winds up being the most efficient process without being -too- streamlined would work for me.
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    10.19.07 5:06 pm
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    ӝKevin (#416)

    Kills People While They Type

    I agree on the 2-5 minute thing, and I don't foresee that being a major hurdle.. should be fairly simple.
    10.22.07 6:20 am
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    ɤFyrel (#1043)

    Is In Your Base, Killing Your Mans

    Something that bugs me is that all the links open in the same page, and if I start browsing on whichever site I click on, it's a hassle to click the back button so many times or to reload the page on a new tab. I know I can just middle click the link, but still.....I do get lazy....XD
    11.20.07 5:31 am
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    ɤrendarin (#1110)

    Supreme Commander

    I haven't been able to reproduce it as of yet, but a few minutes ago when I loaded up the News section it took a while to load up and in the title areas (eg "IGN complete", "Gamespot Recent Updates..", "Digg/Gaming Industry News") the titles didn't appear automatically, but rather displayed for a short amount of time text that started with "script" and then some jargon. I wasn't able to print screen it though.

    I'll keep trying to duplicate it and screenshot it, but anyway, just in case somebody else can duplicate it what is that "script..." ? Might be showing some script data that shouldn't really be displayed, dunno.
    11.24.07 12:39 pm
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    ɤFyrel (#1614)

    Is In Your Base, Killing Your Mans

    I'm getting error messages whenever I visit the News page. None of the feeds load, and there's a message telling me some error happened.
    12.19.07 8:21 pm
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      ӝfluffy (#1739)

      エリート

      Quote:

      I'm getting error messages whenever I visit the News page. None of the feeds load, and there's a message telling me some error happened.


      Fixed =)
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      bits.c:482: error: 'long long long' is too long for GCC
      12.20.07 5:25 am
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    ɤTriggerRhapsody (#1631)

    Spawn Camper

    I can't even see the news... what's up with that?
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    12.19.07 9:25 pm
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      ӝfluffy (#1738)

      エリート

      Was there just a transparent-ish window that'd come up and say "Error"?

      If so, that should be resolved. Give it another shot and let me know :)
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      bits.c:482: error: 'long long long' is too long for GCC
      12.20.07 5:24 am
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    ɤFyrel (#1743)

    Is In Your Base, Killing Your Mans

    YES. It works! THANK YOU! :D
    12.20.07 6:44 am
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