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Napalm Riot Forums > Asset Creation > Mmmm, polygons!
Mmmm, polygons!
ӝAmras
That Guy...
So as you all know, or should know because you're so lovingly devoted to the dev staff, I'm a game modeller. Or... well... okay, so I'm going to school to become a character modeller for games. Right. Anyway, I'm wondering if there are any other modellers out there in the crowd? And if so, what are the methods of modelling you find most productive?
I'm a fan of POLYs (polygons) over Sub-DIVs, and well above NURBs. NURBS are... fucking useless.
And Sub-DIVs are too round to mass-in objects. I most often start off with a cube and pull out/extrude faces to mass in the basic shapes. Then it's off into vertex mode to more fine tune vertex positions before cutting and splitting faces to add detail. (If you couldn't tell, I use Maya... not 3DS Max.)
I'm a fan of POLYs (polygons) over Sub-DIVs, and well above NURBs. NURBS are... fucking useless.
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Fluffy is a pretty pretty princess.
Where we're going, we don't need roads.
Fluffy is a pretty pretty princess.
Where we're going, we don't need roads.
03.09.08 6:32 am

ɤcrazycycoclown (#15785)
Artist
BUCK FUTTER!
Those who do not game only wish they can!
ӝNirach (#15869)
Worrying is about as effective as chewing gum to solve algebra
I do, however, enjoy Blender. Mainly because of the potential for using a cluster as a rendering unit, rather than relying on one rig :B I've not seen something similar for Maya, while I'm sure it exists, I expect it's something the PLE can't do, and cracking Maya is like walking to Mars.
Keep your eyes peeled for the average gamers.
Nothing's broken, it's just functioning differently.
ɤk0tza (#15931)
Headshot Hero
i have dabbled in 3d modelling but im not really cut out for it
i did the whole box extrude thing and got up to the leg and said screw it.. to difficult for me, man.
Winds two clicks west; Compensate; Relative humidity; Fire when ready -
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ӝspot (#16123)
Chief Instigator
A few hours later, as blood is streaming out of my ears, I decide to go back to code.
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ʊIrishancest (#20072)
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ӝspot (#20160)
Chief Instigator
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ʊIrishancest (#20166)
Legally Certified Warthog Operator
Beware. The Internewt is real!
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Come Riot over in Napalm Chat: http://www.napalmriot.com/chat/
ӝspot (#20167)
Chief Instigator
I, Gamer!
ʊIrishancest (#20168)
Legally Certified Warthog Operator
Beware. The Internewt is real!
I'll have a loil, on the rocks.
Come Riot over in Napalm Chat: http://www.napalmriot.com/chat/
ӝspot (#20169)
Chief Instigator
I, Gamer!
ʊIrishancest (#20170)
Legally Certified Warthog Operator
Beware. The Internewt is real!
I'll have a loil, on the rocks.
Come Riot over in Napalm Chat: http://www.napalmriot.com/chat/
ӝspot (#20181)
Chief Instigator
I, Gamer!
ʊIrishancest (#20183)
Legally Certified Warthog Operator
Beware. The Internewt is real!
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¤Sangue (#16279)
Is laying mines for the good of all.
I just have to get off my arse and find someone who is a good code monkey for lua and such to go help me pull it off properly (since I haven't learned anything about lua as of yet). :>
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ӝspot (#16422)
Chief Instigator
I, Gamer!
¤Sangue (#16431)
Is laying mines for the good of all.
Napalm Riot's News Babe.
ӝspot (#16432)
Chief Instigator
I, Gamer!
¤Sangue (#16434)
Is laying mines for the good of all.
Alright. :>
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ѻpwnies (#16821)
Played Final Fantasy Games Before FF7
ӝAmras (#16844)
That Guy...
Why you see a lot of edges in games is because there often isn't enough processing power on the average game machine for live rendering of displacement and normal mapping at the same time. It's different for movies because they only have to render once and it's not a live render (and they have the money to farm it out for processing power). All that cloth you see in movies... polygons.
And aside from all of that... NURBs are a BITCH to work with! haha
Fluffy is a pretty pretty princess.
Where we're going, we don't need roads.
ѻpwnies (#19387)
Played Final Fantasy Games Before FF7
ɤDibol (#19837)
Rushes With Zerg
Just warning you.... Your heads about to be blown of with my R700...
ʊIrishancest (#20076)
Legally Certified Warthog Operator
Beware. The Internewt is real!
I'll have a loil, on the rocks.
Come Riot over in Napalm Chat: http://www.napalmriot.com/chat/
ɤprojectt2501 (#23555)
Graphics Designer
I spend quite a lot of time doing so actually.
Here are some of my works:
◘ Contempt - A game map
◘ Halo 3 - Street Cone
◘ Halo 3 Wall (Short)
◘ Halo 3 - Barrier
◘ Halo 3 - Barrier, Short
◘ Halo 3 - Dumpster
◘ ToughBox
They can all be found Here
I also have a few videos showcasing some of the models I have made over the years:
Modeling a Dumpster (Halo 3) in Sketchup
Building a House in Sketchup
My Sketchup Projects
More Sketchup Creations
Most of my work is done in Sketchup as you might have noticed, but I have found many ways to convert the file to one that works with just about any modeling program.