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Napalm Riot Forums > Sony Platforms > PS3 not performing...
PS3 not performing...
ɤbrianb883
General Rioter
We all should know, that between the 360 and the PS3, regardless of anything but straight hardware the PS3 with its cell is the stronger, more powerful system. I don't want to start a PS3 vs. 360 debate, but its fact.. Unfortunately, regardless of this advantage, it always seems like the PS3 games, especially the cross platform ones aren't performing as well as the 360 games, giving 360 fanboys another reason to boast about their system. My question is this, I just bought GTA4, and did some searching to read the comparison of the 360 version to the ps3 version. Heres the two major things I found.
First, the 360 version runs in full 720p (1280x720), while the PS3 version is 1152x640, which is then upscaled to 720p. We all know the PS3 is capable of resolutions and framerates the 360 physically can't do, so why is it being sold short?
The PS3 version has consistently lower framerates in the movies, cut scenes, and intros.
Why do developers not even try to utilize the PS3's full potential? Its annoying getting any ps3 game and not being able to run it in full 1080p, and its annoying when games like GTA4, Madden 08, and many others don't stand up graphics wise to their 360 counterparts. Discuss
This is not a PS3 vs 360 thread.
Source
http://www.eurogamer.net/…?article_id=137829&page=1
First, the 360 version runs in full 720p (1280x720), while the PS3 version is 1152x640, which is then upscaled to 720p. We all know the PS3 is capable of resolutions and framerates the 360 physically can't do, so why is it being sold short?
The PS3 version has consistently lower framerates in the movies, cut scenes, and intros.
Why do developers not even try to utilize the PS3's full potential? Its annoying getting any ps3 game and not being able to run it in full 1080p, and its annoying when games like GTA4, Madden 08, and many others don't stand up graphics wise to their 360 counterparts. Discuss
This is not a PS3 vs 360 thread.
Source
http://www.eurogamer.net/…?article_id=137829&page=1
06.06.08 4:58 am

ʊCei (#21127)
Played Final Fantasy Games Before FF7
Pure and utter bullshit. Opinion, yes. Fact? No.
Developers are lazy. If they're running cross-platform code, they'll write for one and then port for the other - which has massive inherent weaknesses. Then throw in the pot the fact that the 360 has been around for longer (ie: more experience in coding for it), and has an easier architecture to code for (API's are DX9 based), then it's no wonder they code for the 360 and then try and shove the code into a PS3 with dismal results. This is why shit like Madden looks worse on the PS3 - EA are lazy cunts.
GTA IV? It suffers from the same problem. However, it's not all the 360's way. That very article you're using states throughout "Technically speaking, Xbox 360 really should be winning this contest hands-down, but bizarrely, it doesn't". and "As it is then, it comes down to personal preference" - there it is, personal preference. Oh, and "which indicates that in-house the 360 game was the lead platform" - my point just got backed up.
Games developed solely for the PS3 however, look great and hold their framerates at high resolution. Why? Because they have to code properly.
I'm an OS X fag at heart
ɤbrianb883 (#21144)
General Rioter
The PS3 has more raw processing power then the 360, which was my point. Thats not an opinion, its a fact. It however is not saying its a better system. My 3 year old Dell has more processing power than the WII but the WII has probably outsold it thousands of times.
As far as hardware, I believe the PS3 has the most potential. I don't know why the developers, the guys who actually open these systems up and see how they run continue to be lazy and not utilize these systems to their full potential.
ʊchalkley3 (#21302)
I go where I please, and I please where I go
I know barely anything about the PS3's architecture, but it definately comes down to the more refined design of the PS3 hardware and software. It's like Opera vs. Internet Explorer. The Pro's use Opera despite the undeniable disadvantages that it brings, despite the fact that it technically surpasses IE. IE is a the de-facto standard (For the purposes of my argument, let's assume FF doesn't exist) because its "seen" by the majority to be the standard (See where I'm going with this) so web applications are developed with IE in first consideration, no matter how silly it might seem.
Its about the easy quick buck, DirectX might not be nearly as powerful as what ever up-the-arse engine the PS3 uses, but because it's easier and has been accepted as the standard (Wii60 etc.) it will always be the top dog.
ӝNirach (#21693)
Worrying is about as effective as chewing gum to solve algebra
The Cell Broadband Engine Architecture (link) is absolutely insane, I spent days reading through all the technical doccumentation for it, and frankly? Between learning to code for that in six months, or chucking a game out for a console that has a pretty good market share, and is a damnsight easier to code for? I'd go for the easier route - It costs less.
With GTA IV, Microsoft paid quite a bit of money to get that onto their console. Not enough for an exclusive, but I doubt Rockstar would have done that anyway, given that every GTA has been a PS<number> game, even before they were Rockstar. The PS3 version was always going to suffer problems, because of this MS deal, and the Ps3 version being essentially a port.
The resolution thing is really six of one, half a dozen of the other. Everyones favourite Halo 3 doesn't run at 720, it's upscaled from 640. Doesn't stop it being one of the most popular things since God. Admittedly - It is pretty weak that they couldn't get it (GTA IV) working at 720, but honestly? It doesn't make enough of a difference to the end user. It still looks pretty :B
Keep your eyes peeled for the average gamers.
Nothing's broken, it's just functioning differently.
ɤhakumiogin (#22421)
Clicks One Thousand Times Per Minute
Or its because other systems don't like it, so they don't change it for the ports.
ɤDibol (#22429)
Rushes With Zerg
Just warning you.... Your heads about to be blown of with my R700...
ɤCriticalJ (#22460)
Headshot Hero
will probably be an exception.
Also, you want performance? The PS3 doesn't have the 16% fail rate of the 360's. I work for a local gaming store in the midwest, USA, and we have an entire 2 sections of warehouse full of defective 360's and 2, count them 2 defective PS3 systems.
I also have yet to see a laser burn in a PS3 disc. Why is this you ask? The power of the blue-ray laser allows it to be placed at a further distance from the disc, minimizing the possibility of it rubbing the disc. Thirdly, and this is what is the MOST amazing, is Blu-ray's ability to read through scratches. Thats right, it can read THROUGH scratches. So, once Microsoft gets blu-ray, all they gotta do is fix their failure rate problem.
My thing is, I sort of am a Playstation fanboy yes, but I don't for the argument crap. I like plenty of 360 games, and I fully admit that 360 has a better set of games currently, but that might change, and its simply fact that the PS3 system is better than the Xbox. But regardless, I just want to play fun games. Neither system is bad.
ɤDavidus (#22552)
1Z 2 133+ 4 j00
The PS3 on the other hand uses a completely different architecture in almost everyway. It uses OpenGL rather than DirectX, thats probably the main reason ports are superior on the 360.
Then theres the CBE and RSX integration, which is very alien to anyone from a PC based coding background.
Then theres the CBE itself. Its not like a standard in-out processor. Tasks have to be assigned, layered and synchronized. This is so the processor acts as one, instead of 6. This is something developers are going to have to get used too, because you can't buy a computer these days without multicore this and that.
They're still coding for single cores, so a single task goes through one core. Its good for multitasking, but not speed. But if you split that task up between 4 cores, it would get done 4 times as fast. Unfortunately, it takes a certain type of person to get their head round such things when it comes to a practical coding implementation.
Luckily Crytek, who love multicore action, have taken a great interest in the PS3s potential capabilities. I would love to see what CRYEngine2 would do on the system.
Wow, I rambled.
An indifferent member of Team Fagballs since Winter 2007.
ɤcodeboy (#22679)
Rusher
"my C64 is up and running bring it on"
ɤDavidus (#22688)
1Z 2 133+ 4 j00
An indifferent member of Team Fagballs since Winter 2007.
ɤLavosXII (#22693)
Retro Gamer
The other stuff I can leave you guys to, since I don't have an HD tv to enjoy all of those bonuses. Have fun.
This reminds me of a puzzle...