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Pitching this...

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ɤfladdermuuus

Clicks One Thousand Times Per Minute

How about this one?

Setting:
- Planet resembling earth
- Light sci-fi
- Civil war
- Many small factions
- Mostly urban areas

Form:
- Real-time
- 3rd person
- MMO

Player:
- Single character
- Heavy class customization
- Light equipment customization

Gameplay focus:
- Taking cities
- Espionage
- Gaining civilian support
- Roleplaying

Got lots of ideas swirling around in my head, so thought I'd gather some comments on the basic stuff first. Think anything like this could make a good game, or are you already detecting major flaws?
08.29.08 3:12 pm
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    ʊchillinvillain (#25143)

    Is In Your Base, Killing Your Pokemans

    Sounds like this could actually be a C&C style mmo (sorry just relating to something i know due to abstract at the moment). I'd be interested to see what else you have.
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    "We aren't allowed to say brainstorm where I work because it's apparently offensive to people with cerebal palsy (bullshit)." --Chalkley3
    10.02.08 9:21 pm
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    ɤswordhorder (#25732)

    Plays With Bots

    Good ideas but heres the thing....while i was at uni doing a Computer game programming course, the one thing that we were told repeatdly was that EVERYONE wants to be a designer, EVERYONE has these ideas.....and everyone makes the same mistakes. When you come up a idea like this, you must go more in depth with your ideas......a couple of our tutors/lecturers worked for codemasters and they told us that everytime anyone pitches a game, they were to vague....he actually said "Its no good just saying 'Its like GTA, but in space!', You need to include more information...really sell it, and what makes it diffrent from every other game (and also the same), then go into septh about its features". I spent alot of time on my Ludology work at uni, so i now know quite a bit more about the games industry and games design than i did before...Basically you just need to be more in depth with your ideas! Tell me more......build on what you've already said eg what sort of customizations,what will the Many small factions be like/what will seperate them? (Sorry if i sound really harsh, i think i've taken this a little to seriously :))
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    11.07.08 7:08 pm
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      ɤfladdermuuus (#25783)

      Clicks One Thousand Times Per Minute

      Oh, but I appreciate all feedback :)

      First of all, I should prolly apologize for not updating this quite as frequently as I "almost promised". Secondly, I totally see what you mean with everyone having ideas all the time. Coming up with games has been something I've done for as long as I can remember, and in my younger days, they were indeed mostly GTA in space or Mario Bros with different looking enemies etc etc.
      I personally think I might have something good going here (who doesn't love their own ideas?), but naturally it'll be impossible for ya'll to see what makes it so glorious because... well, all of those reasons you mentioned. :) So here's a few "out-fleshings" from the draft I saved a while back;

      - Planet resembling earth -
      With this I mean in terms of climate, cities, culture and wildlife, rather than landmass. While some alien elements may be added (hence "resembling"), the player should be able to know what to expect from the environments. Not only to make it easier on newer players, but also to allow more experienced ones to utilize strategies inspired by real events.

      - Light sci-fi -
      Mostly realistic technology with some things altered or added to improve gameplay. I'm talking bigger guns, faster cars and cybernetic implants, rather than doomsday-lasers and demonic robot soldiers.

      - Civil war -
      This allows for many different factions, of which most would be formed by players. No faction would gain from just steamrolling the civilians, as their loyalty and support is the ultimate goal. Basically, there'd be two ways to capture cities/areas. Either by military supremacy, or by gaining the local populations favor, making it extremely hard for rival factions to operate there.

      - Mostly urban areas -
      Huge megacities or tiny villages. Claustrophobic industrial complexes or cozy bars. Urban areas offer great diversity, and lots of people to inspire/opress. As with most MMOs (and real cities, of course), there would be bars, shops and other hotspots. I'd aim to have as much as possible available to players, including their own shops etc, but these would have to be very different from the respective NPC versions.

      As for the whole deal on the characters, by heavy class customization I mean something leaning more towards EVE Online's skill system where you start with a set of skill but are free to train in whatever direction you want as the character progresses, perhaps without any predetermined classes at all. Different types of equipment should allow you to switch between combat-roles, rather than determining who's got the best character. For this reason, I'm thinking players could customize their own equipment kits to bring with them to combat, or whatever they need them for.

      Example kits:

      Main item: Machinegun
      Secondary item: Kevlar armour
      Support item: Implant increasing runspeed

      Main item: Pistol
      Secondary item: Super-comfy trousers
      Support item: A healthy snack

      The machinegun-kit will obviously be more effective during an intense battle for a city hall, but the guy with the pistol will have an easier time flanking or perhaps providing the machinegunners with ammunition and updated maps. In a game such as World of Warcraft, however, the machinegunner will almost certainly win, because there isn't much more to it than having the most spikes on your armour and/or the most particle-effects on your weapon.

      (no preview button, so this post might very well look completely forked)
      11.10.08 11:42 pm