It's not dogfighting 'line up your cross-hair' type control. The engagements can be extremely large, and is much more about making proper strategic decisions than aiming to hit a target.
If you want to use Star Wars as an example.
Luke in his X-Wing is very much like most SWG stuff where you are dogfighting following a target around, getting a lock, etc.
EVE is more like Han and Chewie in the Falcon. It is more about knowing every nook and cranny of your ship, exactly what it can and cannot do, and the best to use each of it's abilities.
i played it, but the same problem as WoW for me... quests SUCK
and the 1 hour maintenance SUCKS big time
but the idea is WICKED... me, in space - so many planets to go to , so many pirates to kill... just if they beefed the quests like for the single player game i'd play it...
i'm talking a break from it now... maybe i'll rejoin later...
If you really analyze the mechanics (which you do after being in the game for four years) you understand that everything is built to get you into social circles.
The game completely sucks by yourself. The single-player quests are really there just to get you into the game and connected with a corporation.
It does have a steep learning curve and they are aware of that. It is one of the barriers to entry for WoW kiddies. Once you are 'in' you notice that the people who are there a lot are much much more mature and serious about the game than in any other MMO.
You may have done all of those, but trust me, you haven't done enough to even realize the shear depth of this game. And As for the difficulty curve, yes, it deters less mature players, but those who are in it and far more sane.
Rookie Chat is Barrens Chat... It gets better from there.
_______________________________________________________
Yes, I am Amarr, and yes, I am better than you, and yes, you no
longer have a ship.
--- "God may be my copilot, but Satan, O Satan... He is my bombardier."
And, since they haven't an edit button yet, the players tend to be more willing to help. Or blow you up. Or call in a large force and blow you up. Just depends on where you are.
_______________________________________________________
Yes, I am Amarr, and yes, I am better than you, and yes, you no
longer have a ship.
--- "God may be my copilot, but Satan, O Satan... He is my bombardier."
Oh and be careful not to just go strait for the cruiser. I did that with a battleship once, and when I finally got it, I didn't have the skills to properly outfit it.
And the ORE miners are good. Ice is some of the best stuff you can mine because it's used in Station fuel, but you will have to be in a corp to mine it because ice fields are hit by pirates quite often. You'll need a corp who has a mining protection fleet assembled.
I'm doing the 14-day trial now to see if I might be interested in this game. It looks like fun, sounds like fun, but I'm a little curious if it's worth $20 a month when other games are cheaper.
Well that's very good to know. If my WOW plans to get into my old guild fall through I think I'll be playing EVE. Sop far I'm very impressed with the 14-day trial, the graphics are great and the gameplay is quite complex and seems real deep. It's slow right now but for some reason I find it relaxing and very enjoyable.
lol, everybody has been nice so far. I'm just starting to get the hang of it but I feel like I'm missing a lot of things. It's hard learning everything but I have a Destroyer now and I'm trying to make my turrets not suck anymore.
I like how it trains while I'm even offline, which is great. What I dislike is how vague it can be but that might be because of me not knowing what it all means. For example, I can't find what skill allows me to lock onto more than 2 ships. My ship can lock on to 7, but I can only handle 2 for some reason, so I need to skill up but can't find which one it is. I'll have to read each one of them, heh.
Ok first you need to make sure that you are looking at the 'info' on objects. There is a requirements tab which will tell you what skills you need.
Second, explore EVERYTHING in the objects sector. In the market window, turn off the checkbox at the bottom left that hides what you can't use at the moment and start looking at all the shit.
Targeting is a matter of skill (I think its in the Electronics tree) and ship and fitting. Look around for it. The game is not 'easy'. It is meant to be hectic. It is meant to be extremely rewarding when you know how shit works because you worked hard to get there.
Stay with it. Get in a good corporation, tho most won't accept you while you are in trial. Once you get in one, they will help you out with most of the stuff you need to learn.
It's good, yea, but still a grind. I mean, earning ISK is kind of boring now and it's only my second day. They just send me to do the same stuff over and over. Kill pirates, warp, kill pirates, warp, etc. I also haven't been able to find any information on some sort end-game. Like, do I just kill pirates until I have this ultimate bad ass spaceship and then...sit there for people to look at me?
Other games have a lot of content for players to do once they hit the max level. In this game, if you get blown up isn't your ship gone like hardcore mode Diablo 2? That doesn't seem like much fun.
Ok, then you have only been exposed to one type of MMO. And IMHO missing out on the best one. This is going to be a long one, sorry.
First off Diablo is not really an MMO, since the servers are extremely small and there is actually no massive amount of people. Calling D2 an MMO is like calling Counter-Strike or TF2 an MMO. But that is another discussion.
There are primarily two schools of thought when it comes to MMO design. First is Sandboxes, and Second is Directed Experiences.
Directed Experiences can be thought of like going through a haunted house with a bunch of other people. Some people you know, some you don't. The experience is built to (hopefully) seem like it is random experiences happening to you and others, but really it is completely engineered to lead you through a course to an .....end..... You are therefore directed through the experience to the end. When you reach the end, there is not much to do but wait until there is more experience to be directed through. They usually like to 'hold people over' through the lull time by providing PvP 'arenas' with points and badges and stuff.
WoW is a Directed Experience design. Which is why there is an 'endgame', and which is why hardcore players that get through the endgame and cap their chars, sit around somewhat bored waiting for the next expansion, which is more or less the next piece of a Directed Experience.
Sandboxes are just that, they are areas which are setup with certain limits. Along with internal tools and abilities which the populace uses to live a life in a non-reality. It is literally like sitting in a sandbox with thousands of other people, and you have a complete set of tools to create whatever you want. It may be something that only you use, or you may create things that other people use as well.
This is why in sandbox MMOs you will find much more in depth crafting systems, player ownership, etc.
EVE is a sandbox design. In EVE the crafting system is extremely in depth. The market is huge and develops trends and shorts, etc like a normal market (EVE is the only MMO to have an economist on staff which does nothing but watch and report on the economy). Corporations (guilds) and Alliances (super-guilds) are allowed to own space stations, gigantic capital ships, they are allowed to control portions are space (which the game actually reports as them owning). There is a complicated contract system which allows corporations (or individuals) to legally (in game) ensure agreements. It is a universe for you to make of yourself whatever you want. The quests at the beginning are only there to get you started. You are not led along the entire way, because there is no 'way'.
You are a gamer, so I am going to assume that you are somewhat aware of Star Trek. Here is the simplest manner in which I can put it. Directed Experience MMOs are like a really cool episode of Star Trek. Sandbox MMOs are like being thrown into the Star Trek universe and being able to go, or do whatever you want. If you want to do trade, build a huge corporation and be filthy rich you can. If you want to be a pirate and prey on the weaker, you can. If you want to become a spy for an undocumented organization you can, if you want to join a ring of mercenaries you can, if you want to join starfleet and explore, you can. Etc. Etc. Etc.
Therefore, in my opinion, sandbox MMOs are much better because personally I don't like putting a massive (no pun intended) amount of time into something and then being limited by the experience which the game designers have created, having to wait for more. I want to experience something different than everyone else. I want to be able to live in a universe different than mine and actually make wide sweeping choices which maybe no one else has thought of.
That is why you may feel a bit alone in EVE, because it is a Sandbox, and without other people a sandbox gets boring fast. So you need to join a corporation. Check the forums for corporations who are looking for recruits, etc. EVE is absolutely amazing, but it is not like WoW at all. They are two completely different things and you cannot expect the same from either.
Yes, it does help and over the past two(?) days I have read, re-read, thought, planned and decided on my course of action in the game. EVE is quite possibly the best game I have ever played. I'm going to be a ship builder and my two friends who started playing with me quit WOW for EVE because they like it so much. They are both going military, so I think we have a nice setup. When our trial periods are over we're going to look for a corporation to join, as most are looking for "fighters and miners" which we are (2 fighters, 1 miner/builder).
This game is unbelievable and the more I learn about Mining, Manufacturing, Research and Development, Invention and and systems set for Loyalty Points and Factions/Corporations the more I like it. I like how in-depth it is because I can choose to do whatever I want. These player owned corps. make me curious about their battles and such and I think it's cool that people can build their own star bases and systems and create their own little city in EVE's universe. The best part is those filthy rich people can sell their ISK legally on the CCP forums for Game Time Cards, so they basically get to play for free. It's just an amazing setup all around. Thanks for turning me onto it.
The only only thing that has me concerned is the constant freezes that occur for like 5 seconds, then the game continues. It pisses me off when I'm trying to fight and can't figure out if it's my computer or the game.
The freezes are most likely due to the Trinity engine. It is brand new, released in November. They built it from the ground up, and they are still working out the kinks.
I am delighted to hear that you are seeing the value of the game. I wish that I had the time to play myself. I miss it greatly.
Some things that you may not be aware of.
CCP is setting up a player driven committee, which its members are players, completely voted into office by players. Their job is to watch over CCP and their handling of the community. CCP is even flying the entire committee out to Iceland every year to 'review the companies internal operations'. The CEO said that CCP views the EVE populace as it's own nation, and in that respect the nation should have the ability to have some oversight when it comes to it's operation.
CCP and White Wolf recently merged. This was a surprise to the industry because White Wolf is a pencil & paper RPG company. They own the World of Darkness IP, which includes Vampire: The Masquerade. CCP is currently in development of the WoD MMO.
CCP announced earlier this year that sometime in the next two years they expect to be launching an avatar driven component to EVE, with a station and possible planet surface addition. Therefore you will be able to get out of your ship and interact with others avatar to avatar. It is my prediction that they will use the avatar based technology which they are developing for World of Darkness for this purpose in EVE.
EVE is the only MMO which has achieved supporting a universe of 350,000+ players without spreading them across multiple servers. Everyone plays in the same universe. I believe last time I checked their record of players on at one time was 36,000 on the same server. Really think about that.
EVE is the only MMO which was around before WOW, which has continued to achieve sustained and booming growth.
So yeah, there are few tidbits for ya.
I really worship CCP, and have the utmost respect for them. If I was not building Napalm I would take a position there without hesitation. Great company that really knows how to sustain wondrous quality of service and product.
At first I thought EVE was kind of small. I played WOW which has millions, but they are spread across many, many, many servers so I'm not sure how many are online on a server at one time. Then I also realized that there are usually 30,000+ online when I am, all day and I never see many people. I finally visited a trading hub and saw a bunch of people there, then realized there's probably a ton of people hanging out in corporation driven space stations in 0.0 air space. I'm excited to find those things out, but 0.4 and below scares me for now as I don't have a lot of fund or a great ship to defend myself if I get attacked. But I just started, so obviously I shouldn't be in those places yet. I'll wait for my battlecruiser and wait to learn much more about the game before I venture to shark infested waters.
Shark indeed. Be _extremely_ careful in locsec space. Even in a battleship, do not venture there without a corp behind you. There are complete squads of pirates (actual players) which will just rape you. And remember, in locsec space you can be podded. And don't think you can just run, those teams employ warp disruption fields so you will be a sitting duck. They camp on the stargates and as soon as you come in, you can't warp out into the system or use the stargate.
The only way you live is if you have a large corp with you, or a cloaking device.
I'm focusing mainly on getting my skills learned to high ranks first so I can use important stuff. I really want to use an ORE Mining Barge, so I'm working my way towards a Covetor and eventually a Hulk. I'll also need skills for attacking or mining drones, as well as refining skills to get the most out of my ore and eventually manufacturing skills. It'll be months before I have the need to venture into lowsec just to mine ore and by then I'll be mining for a corp. I hope.
Since this has gone on for so long in replies I have noticed how small the text boxes are getting. I haven't check so excuse my ignorance if there is, but does the site have an alternate view available for the forums so the boxes don't shrink like this?
Don't spend much time on the refining stuff, as when you start mining the stuff big enough to matter, there is almost always someone in the corp who has those skills and can do it for you.
And, since I know most people who bothered to read down this far didn't actually read it and just skimmed it, losing your ship isn't a fatal thing. You lose a ship, you lose money, unless it's insured [you can make money off of buying a ship really cheap, insuring it at 100% market, and getting popped, but it's not recommended]. However, if you get 'podded,' meaning you escape pod gets blown up [only human players do this] you lose your implants and any skills that go over your max allowed skill points. So long as that number is higher than your skill points, your fine. It only costs money to make it higher. Like everything else in the game...
--- "God may be my copilot, but Satan, O Satan... He is my bombardier."
All well thank you. I am not actually that great at PR. I just have had quite a bit of experience with people who have only played WoW (or at least only one MMO) and then expect the same structure from all of them.
Yeah. I haven't found an MMORPG that hooked me yet, but while EVE sounds like it could be that MMOG, I don't want to invest that kind of time right now. Of course moeffju says that you can play the game alright by investing about 1-2 hours every 4 days, but he is the devil and hisses his lies between his serpent teeth. I've known him long enough to know that
My girlfriend hated that game because I played it for several hours at a time... floating around mainly. I got into a cruiser, and then stopped playing... because of school. *sigh*
I like the pretty planets, plus when you do the graphics upgrade the game looks down right beautiful.
Now Oblivion can lull me into a false sense of happiness... and my new PC build.
I will gladly worship EVE. As someone whos been playing WoW since the original launch, I know that I dont have enought time to REALLY make a great character in WoW. Also, I was originally in it because I had friends that I wanted to play with. Now those friends are either not playing anymore or I'm way behind them. I've cancelled my account with them twice, but have gone back twice too. I came to EVE and LUCKILY managed to find a GREAT group of people to play with randomly while I was being a lost little noob in the middle of nowhere. But now I have a fairly good shield-tanked Raven and the ability to fly a Wyvern and a Phoenix. I can't to get in either of those and pound on some pirate ass.
ӝfluffy (#2969)
エリート
bits.c:482: error: 'long long long' is too long for GCC
ɤb0x0rz (#3014)
Gamer In High Heels
i love you
ӝNirach (#2984)
Worrying is about as effective as chewing gum to solve algebra
The grinding seemed really odd, and I couldn't find someone with one of those supermassive unholy expensive ships to go 'oo-err' at.
I forget the name of it. Juggernaught or drednaught or something of that nature maybe.
Did I miss something perhaps?
Keep your eyes peeled for the average gamers.
Nothing's broken, it's just functioning differently.
ӝspot (#3027)
Chief Instigator
There is no grind in EVE. That is the point.
I, Gamer!
ӝNirach (#3152)
Worrying is about as effective as chewing gum to solve algebra
Keep your eyes peeled for the average gamers.
Nothing's broken, it's just functioning differently.
ѻIceAngel (#3006)
Headshot Hero
"So, are you a girl Ice?"
*Hear a loud boom then a dink sound* "WHAT?! SPEAK UP I CAN'T HEAR YOU OVER THE BULLET PASSING THROUGH YOUR HEAD!!"
ӝspot (#3033)
Chief Instigator
If you want to use Star Wars as an example.
Luke in his X-Wing is very much like most SWG stuff where you are dogfighting following a target around, getting a lock, etc.
EVE is more like Han and Chewie in the Falcon. It is more about knowing every nook and cranny of your ship, exactly what it can and cannot do, and the best to use each of it's abilities.
I, Gamer!
ɤb0x0rz (#3016)
Gamer In High Heels
and the 1 hour maintenance SUCKS big time
but the idea is WICKED... me, in space - so many planets to go to
i'm talking a break from it now... maybe i'll rejoin later...
i love you
ӝspot (#3029)
Chief Instigator
The game completely sucks by yourself. The single-player quests are really there just to get you into the game and connected with a corporation.
It does have a steep learning curve and they are aware of that. It is one of the barriers to entry for WoW kiddies. Once you are 'in' you notice that the people who are there a lot are much much more mature and serious about the game than in any other MMO.
I, Gamer!
ɤArchaicStigma (#3925)
Won The Internet
-AS
Moar - The provided level of material relevant to my interests is insufficient to meet my personal required needs
1418-7083-1244 Mario Kart Wii
ɤShadowGamers (#3043)
Graphics Designer
Genovese syndrome
ӝspot (#3086)
Chief Instigator
I, Gamer!
ɤShadowGamers (#3420)
Graphics Designer
Genovese syndrome
ɤWolfe-Kael (#8084)
Shoots Rage-Quitters In The Mouth
Rookie Chat is Barrens Chat... It gets better from there.
_______________________________________________________
Yes, I am Amarr, and yes, I am better than you, and yes, you no
longer have a ship.
"God may be my copilot, but Satan, O Satan... He is my bombardier."
ɤWolfe-Kael (#8086)
Shoots Rage-Quitters In The Mouth
_______________________________________________________
Yes, I am Amarr, and yes, I am better than you, and yes, you no
longer have a ship.
"God may be my copilot, but Satan, O Satan... He is my bombardier."
ӝspot (#3087)
Chief Instigator
I, Gamer!
ɤShadowGamers (#3421)
Graphics Designer
Genovese syndrome
ӝspot (#3693)
Chief Instigator
And the ORE miners are good. Ice is some of the best stuff you can mine because it's used in Station fuel, but you will have to be in a corp to mine it because ice fields are hit by pirates quite often. You'll need a corp who has a mining protection fleet assembled.
I, Gamer!
ɤShadowGamers (#3717)
Graphics Designer
Genovese syndrome
ɤWolfe-Kael (#8087)
Shoots Rage-Quitters In The Mouth
_______________________________________________________
Yes, I am Amarr, and yes, I am better than you, and yes, you no
longer have a ship.
"God may be my copilot, but Satan, O Satan... He is my bombardier."
ɤLume (#3145)
Artist
ӝspot (#3147)
Chief Instigator
It's $20 upfront (which comes with one month free so the game itself costs $5)
I, Gamer!
ɤLume (#3164)
Artist
ӝspot (#3222)
Chief Instigator
I, Gamer!
ɤLume (#3241)
Artist
ӝspot (#3265)
Chief Instigator
I, Gamer!
ɤLume (#3282)
Artist
ӝspot (#3291)
Chief Instigator
Second, explore EVERYTHING in the objects sector. In the market window, turn off the checkbox at the bottom left that hides what you can't use at the moment and start looking at all the shit.
Targeting is a matter of skill (I think its in the Electronics tree) and ship and fitting. Look around for it. The game is not 'easy'. It is meant to be hectic. It is meant to be extremely rewarding when you know how shit works because you worked hard to get there.
Stay with it. Get in a good corporation, tho most won't accept you while you are in trial. Once you get in one, they will help you out with most of the stuff you need to learn.
Best MMO ever designed IMO.
I, Gamer!
ɤLume (#3337)
Artist
Other games have a lot of content for players to do once they hit the max level. In this game, if you get blown up isn't your ship gone like hardcore mode Diablo 2? That doesn't seem like much fun.
ӝspot (#3350)
Chief Instigator
What other MMOs have you played before this?
I, Gamer!
ɤLume (#3362)
Artist
I really love EVE, don't get me wrong, I just have so many questions and don't know where to look for the answers.
ӝspot (#3692)
Chief Instigator
First off Diablo is not really an MMO, since the servers are extremely small and there is actually no massive amount of people. Calling D2 an MMO is like calling Counter-Strike or TF2 an MMO. But that is another discussion.
There are primarily two schools of thought when it comes to MMO design. First is Sandboxes, and Second is Directed Experiences.
Directed Experiences can be thought of like going through a haunted house with a bunch of other people. Some people you know, some you don't. The experience is built to (hopefully) seem like it is random experiences happening to you and others, but really it is completely engineered to lead you through a course to an .....end..... You are therefore directed through the experience to the end. When you reach the end, there is not much to do but wait until there is more experience to be directed through. They usually like to 'hold people over' through the lull time by providing PvP 'arenas' with points and badges and stuff.
WoW is a Directed Experience design. Which is why there is an 'endgame', and which is why hardcore players that get through the endgame and cap their chars, sit around somewhat bored waiting for the next expansion, which is more or less the next piece of a Directed Experience.
Sandboxes are just that, they are areas which are setup with certain limits. Along with internal tools and abilities which the populace uses to live a life in a non-reality. It is literally like sitting in a sandbox with thousands of other people, and you have a complete set of tools to create whatever you want. It may be something that only you use, or you may create things that other people use as well.
This is why in sandbox MMOs you will find much more in depth crafting systems, player ownership, etc.
EVE is a sandbox design. In EVE the crafting system is extremely in depth. The market is huge and develops trends and shorts, etc like a normal market (EVE is the only MMO to have an economist on staff which does nothing but watch and report on the economy). Corporations (guilds) and Alliances (super-guilds) are allowed to own space stations, gigantic capital ships, they are allowed to control portions are space (which the game actually reports as them owning). There is a complicated contract system which allows corporations (or individuals) to legally (in game) ensure agreements. It is a universe for you to make of yourself whatever you want. The quests at the beginning are only there to get you started. You are not led along the entire way, because there is no 'way'.
You are a gamer, so I am going to assume that you are somewhat aware of Star Trek. Here is the simplest manner in which I can put it. Directed Experience MMOs are like a really cool episode of Star Trek. Sandbox MMOs are like being thrown into the Star Trek universe and being able to go, or do whatever you want. If you want to do trade, build a huge corporation and be filthy rich you can. If you want to be a pirate and prey on the weaker, you can. If you want to become a spy for an undocumented organization you can, if you want to join a ring of mercenaries you can, if you want to join starfleet and explore, you can. Etc. Etc. Etc.
Therefore, in my opinion, sandbox MMOs are much better because personally I don't like putting a massive (no pun intended) amount of time into something and then being limited by the experience which the game designers have created, having to wait for more. I want to experience something different than everyone else. I want to be able to live in a universe different than mine and actually make wide sweeping choices which maybe no one else has thought of.
That is why you may feel a bit alone in EVE, because it is a Sandbox, and without other people a sandbox gets boring fast. So you need to join a corporation. Check the forums for corporations who are looking for recruits, etc. EVE is absolutely amazing, but it is not like WoW at all. They are two completely different things and you cannot expect the same from either.
I hope this helped.
I, Gamer!
ɤLume (#3702)
Artist
This game is unbelievable and the more I learn about Mining, Manufacturing, Research and Development, Invention and and systems set for Loyalty Points and Factions/Corporations the more I like it. I like how in-depth it is because I can choose to do whatever I want. These player owned corps. make me curious about their battles and such and I think it's cool that people can build their own star bases and systems and create their own little city in EVE's universe. The best part is those filthy rich people can sell their ISK legally on the CCP forums for Game Time Cards, so they basically get to play for free. It's just an amazing setup all around. Thanks for turning me onto it.
The only only thing that has me concerned is the constant freezes that occur for like 5 seconds, then the game continues. It pisses me off when I'm trying to fight and can't figure out if it's my computer or the game.
ӝspot (#3708)
Chief Instigator
I am delighted to hear that you are seeing the value of the game. I wish that I had the time to play myself. I miss it greatly.
Some things that you may not be aware of.
CCP is setting up a player driven committee, which its members are players, completely voted into office by players. Their job is to watch over CCP and their handling of the community. CCP is even flying the entire committee out to Iceland every year to 'review the companies internal operations'. The CEO said that CCP views the EVE populace as it's own nation, and in that respect the nation should have the ability to have some oversight when it comes to it's operation.
CCP and White Wolf recently merged. This was a surprise to the industry because White Wolf is a pencil & paper RPG company. They own the World of Darkness IP, which includes Vampire: The Masquerade. CCP is currently in development of the WoD MMO.
CCP announced earlier this year that sometime in the next two years they expect to be launching an avatar driven component to EVE, with a station and possible planet surface addition. Therefore you will be able to get out of your ship and interact with others avatar to avatar. It is my prediction that they will use the avatar based technology which they are developing for World of Darkness for this purpose in EVE.
EVE is the only MMO which has achieved supporting a universe of 350,000+ players without spreading them across multiple servers. Everyone plays in the same universe. I believe last time I checked their record of players on at one time was 36,000 on the same server. Really think about that.
EVE is the only MMO which was around before WOW, which has continued to achieve sustained and booming growth.
So yeah, there are few tidbits for ya.
I really worship CCP, and have the utmost respect for them. If I was not building Napalm I would take a position there without hesitation. Great company that really knows how to sustain wondrous quality of service and product.
I, Gamer!
ɤLume (#3770)
Artist
ӝspot (#3841)
Chief Instigator
The only way you live is if you have a large corp with you, or a cloaking device.
I, Gamer!
ɤLume (#3854)
Artist
Since this has gone on for so long in replies I have noticed how small the text boxes are getting. I haven't check so excuse my ignorance if there is, but does the site have an alternate view available for the forums so the boxes don't shrink like this?
ӝspot (#3864)
Chief Instigator
Don't spend much time on the refining stuff, as when you start mining the stuff big enough to matter, there is almost always someone in the corp who has those skills and can do it for you.
I, Gamer!
ɤLume (#3952)
Artist
ӝspot (#4103)
Chief Instigator
I, Gamer!
ɤb0x0rz (#5360)
Gamer In High Heels
must..... find.... time.....
i love you
ɤWolfe-Kael (#8088)
Shoots Rage-Quitters In The Mouth
And, since I know most people who bothered to read down this far didn't actually read it and just skimmed it, losing your ship isn't a fatal thing. You lose a ship, you lose money, unless it's insured [you can make money off of buying a ship really cheap, insuring it at 100% market, and getting popped, but it's not recommended]. However, if you get 'podded,' meaning you escape pod gets blown up [only human players do this] you lose your implants and any skills that go over your max allowed skill points. So long as that number is higher than your skill points, your fine. It only costs money to make it higher. Like everything else in the game...
"God may be my copilot, but Satan, O Satan... He is my bombardier."
ɤDanielZKlein (#11646)
says: GG NEXT MAP
ӝspot (#11660)
Chief Instigator
I, Gamer!
ɤDanielZKlein (#11673)
says: GG NEXT MAP
ӝspot (#11674)
Chief Instigator
I, Gamer!
ɤPokemanz (#4637)
Has Caught Them All
Played it for like 3 hours (just to finish the dang tutorial lulz) and then I was lyk... "yeahhhh not the kinda game I play
I've been dreaming about you, in a pool of your own blood.
ӝspot (#5203)
Chief Instigator
I, Gamer!
ɤdjh2048 (#7565)
Hot Girl In A Robo Suit
My girlfriend hated that game because I played it for several hours at a time... floating around mainly. I got into a cruiser, and then stopped playing... because of school. *sigh*
I like the pretty planets, plus when you do the graphics upgrade the game looks down right beautiful.
Now Oblivion can lull me into a false sense of happiness... and my new PC build.
- Dan.H
ɤGoldRogers (#9348)
The Cake Is A Lie
The only way to raise that standing is to mission run, or have someone else do it and share the standing with you.
That which doesn't kill you, has made a tactical error.
ZOMG look a flying Zebra, O wait it's just a regular horse.
ɤOptimus (#11686)
Won The Internet
ooohhh...that sounded bad.
ӝspot (#11877)
Chief Instigator
I, Gamer!